You run the war room. The President is mad, and he wants things blown up: boats, Cuba, Greenland, a strait. The Secretary of War will brief you. He's had a few.
Sign in with Bluesky and every run is saved to your own repo.
You're on a Reaper over the Florida Straits. Boats cross for Miami. Some are drug boats: long, low, three hot engines, the deck stacked with bales. Some are fishermen (wide, slow, trailing nets), tourists (a big cold sail) or the Coast Guard (a striped cutter). The targeting computer calls all of them narco-terrorists. Look for yourself.
Click (or tap) to fire a Hellfire: quick, small. Right-click or Space for the Tomahawk: a big blast and a long reload. Missiles take a moment to land, so lead the boat.
You're on a Reaper over Havana. Our landing craft (boxed, tagged FRND) run in from the north for the beach. Coastal batteries rise out of bunkers in the city and tanks roll down the Malecón; each one locks a landing craft (a red line and a countdown) and fires when the count runs out. The road is also full of '57 Chevys and tour buses. Traffic in the harbor tunnel shows faintly and can't be hit until it comes out.
Every landing craft ashore pleases the President; every one lost costs a lot. Now and then he posts an order to hit one particular thing on land. It may be a car. Every car, bus or landing craft of ours you hit fills Congress's inquiry. Fill it and there's a hearing. Hit zero approval and you're fired on TV. Keep your job to the end of the clock and Havana's ours.
You're on the 5-inch gun of a destroyer in the Strait of Hormuz, at night, looking across at Iran. It plays like an old arcade shooting gallery: click to fire; shells take longer to land the farther out you aim, so lead what's moving, and farther hits pay more. IRGC fast boats swarm in at the ship; a frigate takes three hits; launchers on the coast stand up, count down and fire missiles (faster while a radar is up).
Missiles and drones flying at the ship get the Phalanx: right-click or Space on them once they're close (inside about 4.5 nautical miles). Anything that reaches the ship hits it, and the President sees it. Tankers and dhows are neutral: every one you sink fills Congress's inquiry. Now and then he posts an order to hit one particular thing. It may be a tanker.
It's a mine-counting puzzle, with a convoy. The strait is a grid. Click a cell to send a sweeper over it: it shows how many mines touch it (and opens out across the zeros), or, if it was a mine, you lose the sweeper. The tankers come in on the left and only move into swept water, straight ahead or one row over; a stalled tanker costs approval while the President watches oil prices.
Minelayer dhows come out of Iran, sit over a cell of your channel and mine it again. Right-click or Space fires the deck gun: it sinks dhows, and a shell in a mined cell sets the mine off. Fishing dhows look the same, except they trail nets; sinking them, or a tanker, fills Congress's inquiry.
It's plumbing against the clock. Build a pipe from the derrick (left) to our tanker (right). The yellow box shows where the pipe needs its next piece. Click an empty square to lay the next piece (first in the row across the top). Click a piece you've laid to turn it; right-click it to swap in the next piece. Space or R turns the next piece before you lay it. Crosses go straight through.
When the countdown runs out the oil flows, a square at a time: keep building ahead of it. Every square it runs through pays; reaching the tanker pays big; an open end is a spill, and a new well. Rocks and villages can't be built on. On Normal and Hard, militia sit on your pipe and blow it up: click on them for an airstrike (mind the villages).
It's Crude Awakening, a 1982 pocket LCD game found in a Pentagon drawer. The pipe has three leaks. You follow the mouse (or use the arrow keys): stand under a drip to catch it, even just as it reaches the bucket; the bucket holds three. Walk to a window at either end to pour it out: into the tanker truck if it's on that side, onto the press if it isn't (that fills Congress's inquiry). Space calls the truck to the other side; it wanders on its own too. A drip that hits the floor is a fire, and the President sees it. A full bucket pays double.
It's a land grab, on a map of Greenland. The coast starts American. Drive the Humvee (click or drag where to go, or hold the arrow keys) along the fence line, then out onto the open ice: it strings a fence behind it. Get back to the line and the loop closes: everything the blizzards can't reach is claimed. Claim 75% and the President gets a deed, then there's more Greenland.
A blizzard touching your unfinished fence brings it down, and so does a Sirius Patrol dog sled catching you on the line. Space toggles slow fencing: half speed, double points. Fencing through a village fills Congress's inquiry. The gold stars are what the President wants: fence them in.
Nobody's shooting the paratroopers this time: you're the C-17 dropping them. Click to jump a trooper while the plane's over the map; he falls free, then his chute opens low, or sooner when you press Space (the lowest one still falling). Under canopy he drifts with the wind (on the sock, top left); in free fall, hardly at all.
Land on the ice floes (the small ones pay more) or the US base on the ice cliff. In the sea is a splash; a Danish helicopter nets troopers in the air; a Danish frigate takes in anyone who lands on it (pastries). Landing on a village fills Congress's inquiry.
It's Border Duty: a trade war from above, at the 49th parallel. Waves of Canadian exports (maple syrup, softwood lumber, hockey pucks) march back and forth and down toward the border, faster as they thin out. The tariff cannon follows the mouse (or the arrow keys); click or Space fires a tariff. Two at a time.
They drop retaliatory tariffs (bourbon, orange juice, ketchup): one on the cannon costs approval. Hide behind the border crossings; they wear away. Clear a wave and the President doubles the tariffs, and here comes the next. If they reach the border, they've crossed. The Mountie across the top is worth 500 (he apologizes); geese are fair game; the loon is on the dollar coin, and hitting it fills Congress's inquiry.
It's a hop across the Panama Canal. Get a Marine with a flag from the Colón side up to the Miraflores Locks: click where to hop (or the arrow keys), a row at a time. First five lanes of highway (taxis, trucks, tour buses: don't get run over), the median, then five lanes of canal, where you can't swim: ride the ships across. Submarines dive now and then. The clock runs on each crossing.
Plant the flag in each of the five lock bays to take the canal; then it's faster. A gold coin in a bay is a bonus; a caiman isn't. Cruise ships are safe to ride but full of tourists, and boarding one fills Congress's inquiry. Right-click or Space pays the toll: the lane ahead holds still a moment, and the President hates it.
The President's approval rises with every explosion (any explosion) and drains while you dither; cargo that reaches Miami costs a lot. Now and then he posts an order to hit one particular boat. It may not be a drug boat. Every fisherman, tourist or cutter you sink fills Congress's inquiry. Fill it and there's a hearing. Hit zero approval and you're fired on TV. Keep your job to the end of the clock and the mission's accomplished.
Satire. Nobody in this game is anyone, and no real boats were harmed.
Like the game? Buy me a coffee ☕ · More at Game the Sky · Terms & privacy